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UX & Human-Centered Design – Level 2 - Course & Test

UX Human-Centered Design
Usability testing
Level 2 focuses on evidence-based usability testing and psychological insights to enhance interface design and decision-making.

Knowing the vocabulary of an interface is not the same as knowing whether it works, and Level 2 supplies the testing methods that prove it, along with the psychology that explains the result. It covers formative and summative usability testing, the cognitive biases and behavioral techniques that shape how a user reads a screen or a control, and the manipulative patterns, from persuasive nudging to what the industry now calls enshittification, that separate ethical influence from exploitation.

This level serves an engineer or product developer who already ships interfaces and now needs to prove, with evidence rather than opinion, that a design decision improves task completion or reduces error. It matters most for teams building safety-relevant interfaces, where a misread control has real consequences, and for product developers negotiating a design change against a stakeholder who prefers personal taste over tested behavior. Manufacturers see lower field error rates, and product developers gain an argument in design reviews that data, not preference, can support.

The Concepts & Tools to Learn in this Course:

These are the bodies of knowledge that will be assessed in the test below:

  • Formative versus summative usability studies
  • Cognitive bias catalogue applied to design
  • Cognitive science techniques in engagement and games design, part one
  • Cognitive science techniques in engagement and games design, part two
  • Data-driven and statistical techniques in games and marketing design
  • Nudge marketing and behavioral influence
  • Enshittification as a design failure pattern
  • Communication pitfalls on professional platforms
  • Red teaming applied to interface and behavioral assumptions
  • The Dantzig Effect and problem framing in innovation
  • Structured user interview technique
  • Persona construction methodology
  • Customer journey mapping
  • Think-aloud protocol in usability testing
  • A/B testing statistics and sample size calculation
  • System Usability Scale scoring
  • Card sorting for information architecture validation
  • Eye-tracking and attention-mapping basics
  • Dark pattern taxonomy and ethical design boundaries
  • Post-release behavioral analytics interpretation

Our Suggested Readings

The list below is a special selection of our original articles, tools and methodologies available on this site.

Tip: the big dot at the start of each title indicates if that post/article has already been read ( ● ), or not ( ○ ). Refresh the page if necessary.

Tip: the reading progress is recorded either in a cookie (if you are not logged in or no account created), or in your site profile. Use the later to be sure not to loose your progression.

As soon as you start a given article, your progress will be indicated on top of each page to help you finish and move on to the next.

Note: for this particular course, articles can be read in any order.

The Exam For This Course

After you are familiar with the lectures above, so as having done your own readings, we recommend attending the Exam below.

The test consists of 20 questions in random order, out of many more, to insure novelty each time. Each completely correct answer gets you 10 points. You get a full correction at the end of the test.

If the course has different levels, the current test does not include questions of lower levels, making it … hard that level!

  • radio-buttons: only 1 correct answer must be selected
  • check-boxes: 1 or several answers must be checked (with strict all-good-or-nothing grading logic)

Tip: mouse over “Hint” to get an advise for the response.

Only innovation.world members can see it below and attend it.

Exam version: 01.00.00

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