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Neueste Veröffentlichungen und Patente zum Thema Metaverse

Metaverse-Veröffentlichungen Patente

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Metaverse
The metaverse integrates advanced Technologien to create immersive, interactive digital environments that enhance user experiences and innovation in Produktdesign.

Das Metaverse ist eine Konvergenz von Technologien für virtuelle, erweiterte und gemischte Realität, die dauerhafte, gemeinsam genutzte digitale 3D-Umgebungen bilden, in denen Nutzer über Avatare und engagieren in sozialen, wirtschaftlichen und kreativen Aktivitäten. Zu den Kernelementen gehören räumliche Datenverarbeitung, Echtzeit-Rendering, haptisches Feedback und Blockchain-gestützte virtuelle Ökonomien, die Eigentum und Verwaltung von Vermögenswerten unterstützen. Forschung und Innovation konzentrieren sich auf plattformübergreifende Interoperabilität, immersive Hardwareentwicklung, digitale Identitätsrahmen und skalierbare Infrastrukturen für nahtlose Benutzererfahrungen. In diesem laufend aktualisierten Repository werden die neuesten Veröffentlichungen und Patente zusammengestellt, die sich mit Fortschritten in Metaverse-Architekturen, Tools zur Inhaltserstellung, Sicherheitsprotokollen und dezentralen Verwaltungsmodellen befassen, die die Entwicklung vernetzter virtueller Welten vorantreiben.

Dies ist unsere neueste Auswahl an weltweiten Veröffentlichungen und Patenten in englischer Sprache zum Thema Metaverse, zwischen vielen wissenschaftlichen Online-Zeitschriften, klassifiziert und fokussiert auf Metaverse, virtuelle Realität, Augmented Reality, Mixed Reality, digitale Zwillinge, Avatar-Anpassung, Spatial Computing, 3D-Umgebung, immersive Erfahrung, haptisches Feedback, virtuelle Wirtschaft, soziale VR, persistente Welt, Metaverse-Plattformen, nutzergenerierte Inhalte, virtuelle Immobilien, Metaverse-Governance, KI-Avatar, digitale Identität, Cross-Reality, XR-Hardware, Metaverse-SDKs, dezentralisierte Welt, virtuelle Ereignisse, Metaverse-Sicherheit, Echtzeit-Rendering, Metaverse-Analytik und VR.

Assessing Collaborative Brainstorming Tasks in Virtual Reality and Desktop Environments

Published on 2026-07-02 by @MIT

Abstract: AbstractCollaboration builds the collective development of new ideas, perspectives, and ways of working. By engaging in shared collaborative tasks, teams can strengthen professional relationships and improve creative outcomes. Since the COVID-19 pandemic, the adoption of digital tools for remote collaboration has grown rapidly, with desktop-based applications now widely used to manage teams, conduct workshops, and support ideation. In parallel, advances in virtual reality (VR) technology and the[...]


Our summary: This study evaluates collaborative brainstorming in VR and desktop environments. Results indicate comparable idea generation and communication levels between both platforms. However, VR users reported higher perceived task effort, suggesting increased workload.

Collaboration, Virtual Reality, Desktop Environments, Brainstorming

Publication

Augmented-reality assistance to improve traffic markers

Patent published on the 2026-07-02 in US under Ref US20260184172 by AT&T INTELLECTUAL PROPERTY I L P [US] (Chien Ginger [us], Cui Zhi [us], Zavesky Eric [us])

Abstract: A method includes monitoring at least one environmental condition surrounding a vehicle, using at least one on-board sensor of the vehicle, detecting that the at least one environmental condition surrounding the vehicle is likely to impair a visibility for an occupant of the vehicle, based on an output of the at least one on-board sensor, acquiring static map data for a location surrounding the vehicle, generating an augmented reality view of the location surrounding the vehicle, using the stati[...]


Our summary: The method enhances vehicle safety by using augmented reality to highlight traffic markers. It involves monitoring environmental conditions that may affect visibility. Static map data is utilized to generate an augmented reality view for drivers.

Augmented Reality, Traffic Markers, Environmental Monitoring, On-Board Sensors

Patent

Realistic lip synchronization for artificial intelligence-powered talking avatars

Patent published on the 2026-07-02 in US under Ref US20260188297 by 2HR LEARNING INC [US] (Wiskus Andrew [us], De Gaspari Tiago [us])

Abstract: The system and method for generating realistic lip synchronization for an AI avatar. The lip synchronization process begins by receiving input data. The input data can either be text input or audio stream. If the input data is text input, a text-to-speech (TTS) module converts it into speech while generating word-level timestamps. If the input data is the audio stream, an automatic speech recognition (ASR) module transcribes the spoken content and provides word-level timestamps. The transcribed [...]


Our summary: The system generates realistic lip synchronization for AI avatars using input data from text or audio. Text input is processed by a TTS module, while audio input is handled by an ASR module. Phonemes are mapped to visemes and then to blendshapes to create synchronized animations with natural transitions.

lip synchronization, AI avatars, text-to-speech, phoneme mapping

Patent

A system for generating, communicating, and displaying targeting data

Patent published on the 2026-07-02 in WO under Ref WO2026139686 by BAE SYSTEMS PLC [GB] (Richardson Matthew [gb])

Abstract: There is disclosed a system for generating, communicating, and displaying targeting data, the system comprising: a designator configured to generate and transmit original targeting data comprising tag data identifying an entity measurement data for locating the entity from the designator; an augmented reality or mixed reality display system operable to present, by a display screen, symbology (107, 108) to an operator; and a targeting processor unit, operable to receive and process the original t[...]


Our summary: The system generates and transmits original targeting data for entity location. An augmented reality display presents symbology to the operator. A targeting processor processes data to generate display-side targeting information for entity identification.

targeting data, augmented reality, display system, communications unit

Patent

Interactive character system with toy character recognition and response customization

Patent published on the 2026-07-02 in US under Ref US20260183667 by ZEBBIE LTD [HK] (Bibbey Richard [gb], Li Qia [hk])

Abstract: This disclosure provides systems, methods, and devices that enable interactive sessions between users and physical toy characters using a computing device. In one aspect, a method is provided that includes receiving, by a first computing device, identifiers associated with physical toy characters and user inputs, such as interaction mode selections or audio inputs. The method involves transmitting a session request based on this information to a second computing device, which generates a respons[...]


Our summary: The system enables interactive sessions between users and physical toy characters through computing devices. It utilizes machine learning to generate personalized responses based on user inputs and character identifiers. Additional features include haptic feedback and educational content integration for an enhanced user experience.

Interactive Toy Characters, Machine Learning, User Interaction, Haptic Feedback

Patent

Efficient transfer of augmetned reality objects

Patent published on the 2026-07-02 in US under Ref US20260187939 by INT BUSINESS MACHINES CORPORATION [US] (Acharya Chandrashekar Charan [in], Gelli Prasanth [in], Jonnavithula Nikhil Sai Krishna [in], Rahul Raja [in])

Abstract: [0000] A computer-implemented method includes generating a list of statically defined augmented reality objects using a central server. A set of features defining at least one augmented reality object of the list of statically defined augmented reality objects is extracted from the at least one augmented reality object using the central server. A list of reusable features from the set of features is generated at the central server. The reusable features are transmitted from the central server to[...]


Our summary: A method for transferring augmented reality objects involves generating a list of statically defined objects on a central server. Reusable features are extracted and transmitted to client devices, each assigned a unique identifier. An instruction file is provided to define AR objects using these unique IDs and their parameters.

augmented reality, central server, reusable features, client device

Patent

Mixed reality device-based speech assistance

Patent published on the 2026-07-02 in US under Ref US20260188313 by META PLATFORMS TECH LLC [US] (Thakkar Bina [us], Zhang Fan [us], Virtue Erica Jean [us], Geisert David Frederick [gb])

Abstract: [0000] An embodiment includes causing generating, using a trained large language model (LLM), a plurality of candidate responses to a first portion of audio content. An embodiment includes receiving a selection of a candidate response in the plurality of candidate responses. An embodiment includes causing generating, using a trained text-to-speech model, a second portion of audio content, wherein the second portion of audio content comprises a spoken version of the selected candidate response.[...]


Our summary: The system generates candidate responses using a trained large language model from audio input. A user selects a response from these candidates. The selected response is then converted into spoken audio using a text-to-speech model.

mixed reality, speech assistance, large language model, text-to-speech

Patent

a comparative analysis of metaverse-ready games

Published on 2026-06-10 by @OXFORD

Abstract: AbstractOnline gaming platforms such as Fortnite, Roblox, and Minecraft have become central to children’s digital lives. Concerns over child safety have intensified as these environments are increasingly exploited by offenders to facilitate grooming, exploitation, and other forms of child abuse. Preventing and responding to such harms is complicated by platform affordances such as anonymity, cross-border communication, and limited oversight. In response, gaming companies have introduced intern[...]


Our summary: This study analyzes safety policies in Fortnite, Roblox, and Minecraft through a situational crime prevention lens. It identifies key safety features and their alignment with SCP techniques. The findings highlight both strengths and gaps in child protection measures across these gaming platforms.

metaverse, online safety, situational crime prevention, gaming platforms

Publication

Behandelte Themen: Metaverse, immersive Technologie, virtuelle Realität, erweiterte Realität, gemischte Realität, räumliche Datenverarbeitung, Echtzeit-Rendering, haptisches Feedback, Blockchain, Interoperabilität, digitale Identität, skalierbare Infrastruktur, Inhaltserstellung, Sicherheitsprotokolle, dezentrale Verwaltung, Benutzererfahrungen, virtuelle Wirtschaft, ISO/IEC 30170, ISO/IEC 30171, IEEE 802154, ISO/IEC 27001 und ISO 9241.

Glossar der verwendeten Begriffe

User experience (UX): die allgemeine Zufriedenheit und Wahrnehmung eines Benutzers bei der Interaktion mit einem Produkt, System oder Dienst, einschließlich Benutzerfreundlichkeit, Zugänglichkeit, Design und emotionaler Reaktion während des gesamten Interaktionsprozesses.

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