
يشكل Metaverse تقاربًا بين تقنيات الواقع الافتراضي والمعزز والمختلط التي تشكل بيئات رقمية ثلاثية الأبعاد ثابتة ومشتركة حيث يتفاعل المستخدمون من خلال الصور الرمزية و يخطب في الأنشطة الاجتماعية والاقتصادية والإبداعية. تشمل العناصر الأساسية الحوسبة المكانية، والعرض في الوقت الحقيقي، والتغذية الراجعة اللمسية، والاقتصادات الافتراضية التي تدعمها سلسلة الكتل التي تدعم ملكية الأصول وحوكمتها. يركز البحث والابتكار على قابلية التشغيل البيني عبر المنصات، وتطوير الأجهزة الغامرة، وأطر الهوية الرقمية، والبنية التحتية القابلة للتطوير من أجل تجارب مستخدم سلسة. ويجمع هذا المستودع الذي يتم تحديثه باستمرار أحدث المنشورات وبراءات الاختراع التي تتناول التطورات في البنى الفوقية وأدوات إنشاء المحتوى وبروتوكولات الأمان ونماذج الحوكمة اللامركزية التي تقود تطور العوالم الافتراضية المترابطة.
هذه هي أحدث مجموعة مختارة من المنشورات وبراءات الاختراع العالمية باللغة الإنجليزية حول Metaverse، بين العديد من المجلات العلمية على الإنترنت، مصنفة ومركزة على Metaverse، والواقع الافتراضي، والواقع المعزز، والواقع المختلط، والتوائم الرقمية، وتخصيص الصور الرمزية، والحوسبة المكانية، والبيئة ثلاثية الأبعاد، والتجربة الغامرة, التغذية المرتدة اللمسية، والاقتصاد الافتراضي، والواقع الافتراضي الافتراضي، والواقع الافتراضي الاجتماعي، والعالم المستمر، ومنصات Metaverse، والمحتوى الذي ينشئه المستخدم، والعقارات الافتراضية، وحوكمة Metaverse، والذكاء الاصطناعي للواقع الافتراضي، والصورة الرمزية للذكاء الاصطناعي، والهوية الرقمية، والواقع المتداخل، وأجهزة XR، ومجموعات أدوات تطوير البرمجيات Metaverse، والعالم اللامركزي، والحدث الافتراضي، وأمن Metaverse، والعرض في الوقت الحقيقي، وتحليل Metaverse والواقع الافتراضي.
Management and delivery of augmented reality content
Patent published on the 2026-05-21 in US under Ref US20260140681 by IBM [US] (Acharya Chandrashekar Charan [in], Ramachandra Rashmi [in], Khatoon Azara [in], Sivaswamy Hemant Kumar [in])
Abstract: A method, computer system, and a computer program product for management and delivery of augmented reality (AR) content is provided. Embodiments may include receiving, by a first smart device, a request from an augmented reality (AR) user device to view a first device AR content specific to the first smart device. Embodiments may also include, retrieving, by the first smart device, the first device AR content from a local data store of the first smart device. Embodiments may further include, tra[...]
Our summary: The method involves managing and delivering augmented reality content to user devices. A first smart device receives a request to view specific AR content. The smart device retrieves the content from its local data store and transmits it to the AR user device.
Augmented Reality, Content Management, Smart Device, Data Transmission
Patent
Child developmental disorder diagnosis assistance device and child developmental disorder diagnosis assistance method based on vr evaluation data coll
Patent published on the 2026-05-21 in WO under Ref WO2026106041 by UNIV SOONCHUNHYANG IND ACAD COOP FOUND [KR] (Kim Jung Yeon [kr], Kim Chomyong [kr], Hong Min Kyung [kr], Kim Eun Young [kr], Kim Joungmin [kr], Hong Gyung Hun [kr], Woo Ji Young [kr], Na Ji Young [kr], Kim Seung Soo [kr], Yoon Misun [kr], Moon Jihoon [kr], Cho Yongwon [kr], Kim Jung Ki [kr], Park Ge)
Abstract: Disclosed are a child developmental disorder diagnosis assistance device and a child developmental disorder diagnosis assistance method based on virtual reality (VR) evaluation data collection pipeline technology. The child developmental disorder diagnosis assistance device according to an embodiment of the present invention is a child developmental disorder diagnosis assistance device for assisting diagnosis of child developmental disorders and comprises: a virtual reality (VR) evaluation data [...]
Our summary: The device assists in diagnosing child developmental disorders using virtual reality evaluation data. It collects user data through voice, gaze, face, and hands. The assessment unit evaluates cognitive, social, and language abilities based on this data.
virtual reality, diagnosis assistance, developmental disorders, data collection
Patent
Device, method, and system for providing metaverse-based virtual experience service linked to real-world space
Patent published on the 2026-05-21 in WO under Ref WO2026106261 by UNIV KONKUK IND COOP CORP [KR] (Kim Hyung Seok [kr], Son Ji Seon [kr], Seong Won Jun [kr])
Abstract: Disclosed are a device, a method, and a system for providing a metaverse-based virtual experience service linked to a real-world space. According to an embodiment of the present application, the method for providing a metaverse-based virtual experience service linked to a real-world space may comprise the steps of: (a) collecting point cloud data in a target space by using a depth sensor; (b) constructing a three-dimensional model corresponding to the target space by using the point cloud data; [...]
Our summary: The system provides a metaverse-based virtual experience linked to real-world spaces. It collects point cloud data using a depth sensor to create a 3D model of the target space. Semantic elements of real objects are identified to generate corresponding virtual objects and construct themed virtual environments.
metaverse, virtual experience, point cloud data, 3D modeling
Patent
Apparatus for manufacturing electrolyte for vanadium redox flow battery and manufacturing method using same
Patent published on the 2026-05-21 in WO under Ref WO2026106070 by LOTTE CHEMICAL CORP [KR] (Bae Suyeon [kr], Lee Sena [kr], Oh Seunghye [kr], Choi Eun Mi [kr], Choi Chanyoung [kr], Lee Yae Rin [kr])
Abstract: The present application relates to an apparatus for manufacturing an electrolyte for a vanadium redox flow battery and a method for manufacturing an electrolyte for a vanadium redox flow battery using same. The apparatus for manufacturing an electrolyte solution for a vanadium redox flow battery can increase the production of an electrolyte solution for a VRFB while reducing the scale of manufacturing facilities, and can provide a high-purity electrolyte solution for a VRFB at a low cost.[...]
Our summary: The invention describes an apparatus and method for producing an electrolyte for vanadium redox flow batteries. It aims to enhance production efficiency while minimizing facility size. Additionally, it ensures the delivery of a high-purity electrolyte solution at reduced costs.
electrolyte, vanadium redox flow battery, manufacturing apparatus, high-purity solution
Patent
A system for simulating surgical interventions
Patent published on the 2026-05-21 in WO under Ref WO2026105075 by SIMULATORY AG [CH] (Gourishankar Venkatraghavan [ch], Trissur Venkatachalam Gayathri [ch], Wagner Ralf [ch])
Abstract: The present disclosure discloses a system for simulating surgical interventions. The system includes a base, a training unit supported on the base and at least a pair of haptic devices connectable to the base to selectively generate a haptic feedback. The system includes an adapter unit coupled to the pair of haptic devices and to receive and engage at least one surgical tool with the training unit. Further, the system includes at least one first connector with a first predefined profile and at [...]
Our summary: The system simulates surgical interventions using a base and a training unit. It features haptic devices that provide feedback during training. Additionally, it includes connectors for various surgical tools and training layouts.
surgical simulation, haptic feedback, training unit, surgical tools
Patent
Virtual reality pose estimation apparatus and method using haptic device
Patent published on the 2026-05-21 in WO under Ref WO2026106377 by UNIV NAT CHONNAM IND FOUND [KR] (Kim Myeong-jin [kr], Yong Han-bit [kr], Kim Hyeon-su [kr])
Abstract: The present invention relates to a virtual reality pose estimation apparatus and method using a haptic device. The apparatus comprises: an input unit for receiving, through a plurality of input devices, input point data for the estimation of a pose of a haptic device; a global feature extraction unit which inputs the input point data into a multilayer perceptron (MLP) model so as to extract point-wise features, and which extracts a global feature on the basis of the point-wise features; and a po[...]
Our summary: The invention details a virtual reality pose estimation system utilizing a haptic device. It includes an input unit for gathering data from multiple devices to estimate the haptic device s pose. A multilayer perceptron model extracts features from the input data, which are then processed by a hierarchical neural network for pose estimation.
virtual reality, pose estimation, haptic device, neural network
Patent
Neonatal digital twins enable personalized antibiotic dosing for treating suspected sepsis
Published on 2026-05-20 by Margaret Y. Sui, Kyra L. Rosen, Ariel Yuhan Ong, Joseph C. Kvedar @NATURE npj
Abstract: npj Digital Medicine, Published online: 20 May 2026; doi:10.1038/s41746-026-02773-5Neonatal bloodstream infections remain a challenging medical problem to treat due to difficulties in determining appropriate antibiotic dosing. Standardized medical guidelines are often unable to account for the complexity of changing neonatal organ sizes and other concurrent medical treatments that impact antibiotic clearance rates. Digital twin models that successfully capture these features of neonatal physiolo[...]
Our summary: Neonatal digital twins can optimize antibiotic dosing for sepsis treatment. They address challenges in determining appropriate dosages due to varying organ sizes and concurrent treatments. This approach aims to enhance personalized medicine in managing neonatal bloodstream infections.
Neonatal digital twins, antibiotic dosing, sepsis treatment, personalized medicine
Publication
Analysis of the Relationships between Physical and Social Presence
Published on 2026-04-29 by @MIT
Abstract: AbstractSocial virtual reality (SVR) allows real individuals to communicate and engage in simulated physical environments and activities. These systems simultaneously afford social and physical presence. However, the precise nature of various presence states in SVR is unclear. This study addresses this conceptual gap through interviews with SVR users and interpretative phenomenological analysis of the individual responses. This research shows that physical and social presence are only occasional[...]
Our summary: This study explores the relationship between physical and social presence in social virtual reality. It reveals that these presence states are not always co-experienced and depend on individual backgrounds and goals. The findings enhance understanding of presence dynamics in SVR, informing future research and measurement approaches.
Social Virtual Reality, Physical Presence, Social Presence, User Experience
Publication