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元宇宙领域的最新出版物和专利

元宇宙出版物专利

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元宇宙
元宇宙整合了先进的 技术 创建沉浸式、交互式数字环境,以增强用户体验和创新。 产品设计.

元宇宙(Metaverse)是虚拟现实、增强现实和混合现实技术的融合,形成了持久、共享的三维数字环境。 从事 在社会、经济和创意活动中。核心要素包括空间计算、实时渲染、触觉反馈以及支持资产所有权和治理的区块链虚拟经济。研究和创新的重点是跨平台的互操作性、身临其境的硬件开发、数字身份框架和可扩展的基础设施,以实现无缝的用户体验。这个持续更新的资料库汇集了最新的出版物和专利,内容涉及推动互联虚拟世界发展的元宇宙架构、内容创建工具、安全协议和去中心化治理模式等方面的进步。.

这是我们最新精选的有关 Metaverse 的全球出版物和专利(英文),这些出版物和专利是在许多科学在线期刊上发表的,已分类并侧重于 Metaverse、虚拟现实、增强现实、混合现实、数字双胞胎、化身定制、空间计算、三维环境、沉浸式体验、触觉反馈、虚拟经济、社交 VR、持久世界、Metaverse 平台、用户生成内容、虚拟房地产、Metaverse 治理、人工智能化身、数字身份、跨现实、XR 硬件、Metaverse SDK、去中心化世界、虚拟事件、Metaverse 安全、实时渲染、Metaverse 分析和 VR。.

Virtual reality (vr) controlled system for remote wiring and measurement of electronic circuits on a trainer

Patent published on the 2026-06-11 in US under Ref US20260163997 by ABU DHABI UNIV [AE] (Ghazal Mohammed [ae])

Abstract: A method includes receiving, by a computing device, multiple camera frames from a first location. The method includes stitching, by the computing device, the multiple camera frames in real time. The method includes transmitting, by the computing device, the stitched multiple camera frames to a user device. The user device located at a second location is configured to control a device at the first location.[...]


Our summary: A virtual reality system enables remote wiring and measurement of electronic circuits. It processes multiple camera frames in real time and transmits them to a user device. The user device allows control of the electronic setup from a different location.

virtual reality, remote control, camera stitching, electronic circuits

Patent

Single tap payment transactions

Patent published on the 2026-06-11 in US under Ref US20260162113 by AMERICAN EXPRESS TRAVEL RELATED SERVICES CO INC [US] (Simharaghu Mukund Shankar [us], Eby Alaric M [us], Maddukuri Ajay Babu [us])

Abstract: Disclosed are various embodiments for a single tap payment transaction. First, a user of a computing device can be authenticated. Then, in response to authentication of the user, the user can be prompted to select a payment credential. Next, the payment credential and a digital identity document associated with the user can be provided to a payment terminal in data communication with the computing device through an NFC radio. Subsequently, a receipt for a transaction can be received from the pay[...]


Our summary: The process involves authenticating a user on a device. The user selects a payment credential and transmits it via NFC to a payment terminal. A receipt confirming the transaction and identity verification is then received.

NFC, payment transactions, digital identity, authentication

Patent

Generating a realistic animated avatar of a user in real-time during a teleconference

Patent published on the 2026-06-11 in US under Ref US20260162342 by CONSTRUCTOR EDUCATION AND RES GENOSSENSCHAFT [CH] (Tormasov Alexander [de], Dedenis Laurent [ch], Dobrovolskiy Nikolay [tr], Bell Serg [sg], Protasov Stanislav [sg])

Abstract: Disclosed herein are systems and method for generating animated avatars of users in real-time during a teleconference. The method includes training AI avatar generation models to create an avatar of a first user, deploying an AI avatar generation agent on a communication device, collecting sensor data from different sensors associated with the first user and sending the collected sensor data to the communication device of the second user, activating a data processing model and to identify the ty[...]


Our summary: The system generates realistic animated avatars for users during teleconferences. It utilizes AI models trained on sensor data to create and display avatars. The avatars are synced with real-time audio from the users.

AI, avatar generation, teleconference, real-time

Patent

Advanced multi-factor authentication methods for head-mounted displays utilizing biometric data, visual verification, optical character recognition, a

Patent published on the 2026-06-11 in US under Ref US20260161833 by ADEIA GUIDES INC [US] (Harb Reda [us], Chen Tao [us], Xu Ning [us], Lal Dhananjay [us])

Abstract: Methods and systems are provided for multi-factor authentication (MFA) using a head-mounted display (HMD) and a mobile device. A method includes biometric data collection and comparison for secure access. A simplified MFA method provides a region of interest (ROI) (e.g., a bounding box) for user interaction and verification. An MFA method provides an ROI and verification component, enhancing security through visual verification. Another MFA method includes optical character recognition (OCR) to [...]


Our summary: Advanced multi-factor authentication methods utilize biometric data and visual verification for secure access. The system incorporates optical character recognition for code verification displayed on mobile devices. It enhances user interaction and security through a region of interest and trusted connections between devices.

multi-factor authentication, biometric data, optical character recognition, head-mounted display

Patent

Rail-based power management interface and protocol

Patent published on the 2026-06-11 in US under Ref US20260164538 by POWERLATTICE TECH INC [US] (Ren Gang [us], Dermal Sujith S [us], Zou Peng [us])

Abstract: This application is directed to power management in an electronic system that includes a plurality of power rails configured to provide a plurality of rail voltages, a plurality of power chiplets coupled to the power rails, and a power broadcast interface coupled to the power chiplets. Each power chiplet includes a plurality of voltage regulator cells (VRCs), and each respective VRC is configured to output a respective programmable rail voltage to a respective power rail. The power broadcast int[...]


Our summary: This application focuses on managing power in electronic systems with multiple power rails. It utilizes power chiplets that contain voltage regulator cells to output programmable rail voltages. A power broadcast interface sends control commands to the chiplets, allowing them to decode and manage power distribution effectively.

Power management, rail voltages, voltage regulator cells, power broadcast interface

Patent

Combine harvester control system

Patent published on the 2026-06-11 in US under Ref US20260157275 by AGCO INT GMBH [CH] (Andersen Andreas Rye [dk], Morrison Alastair Cameron [dk])

Abstract: [0000] A method of controlling a flow of crop material through a grain cleaning unit includes the steps of generating a first cleaning airstream directed through upper and lower sieves and a second cleaning airstream directed through a precleaning sieve by a fan, measuring an air pressure determined by air pressure sensors at a plurality of locations within the grain cleaning unit, determining by a controller coupled to the air pressure sensors and first, second and third actuators and operable [...]


Our summary: The method controls crop material flow through a grain cleaning unit. It uses air pressure sensors to measure airflow and a controller to adjust the cleaning airstreams. The system regulates fan speed and louvre position for optimal cleaning efficiency.

harvester control, grain cleaning, air pressure sensors, actuators

Patent

a comparative analysis of metaverse-ready games

Published on 2026-06-10 by @OXFORD

Abstract: AbstractOnline gaming platforms such as Fortnite, Roblox, and Minecraft have become central to children’s digital lives. Concerns over child safety have intensified as these environments are increasingly exploited by offenders to facilitate grooming, exploitation, and other forms of child abuse. Preventing and responding to such harms is complicated by platform affordances such as anonymity, cross-border communication, and limited oversight. In response, gaming companies have introduced intern[...]


Our summary: This study analyzes safety policies in Fortnite, Roblox, and Minecraft through a situational crime prevention lens. It identifies key safety features and their alignment with SCP techniques. The findings highlight both strengths and gaps in child protection measures across these gaming platforms.

metaverse, online safety, situational crime prevention, gaming platforms

Publication

Virtual Reality Setup to Assess Space-Time Geometry Effects on Retrospective Temporal Perception

Published on 2026-06-09 by @MIT

Abstract: AbstractThis pilot study introduces an innovative approach to researching time perception in virtual reality (VR) by utilizing the Neos Metaverse Engine to design an experimental setup. Participants engaged in trials to assess how Euclidean and non-Euclidean (equi-affine) geometries affect time perception by observing a dot moving along an elliptical trajectory with varying velocity profiles. The study highlights the potential of VR technology, emphasizing the benefits of developing and running [...]


Our summary: This study explores time perception in virtual reality using the Neos Metaverse Engine. Participants assessed the effects of different geometries on their perception of time through an experimental setup. The findings suggest that VR technology provides a valuable framework for future research in this area.

Virtual Reality, Time Perception, Neos Metaverse, Experimental Setup

Publication

涵盖的主题: 元宇宙、沉浸式技术、虚拟现实、增强现实、混合现实、空间计算、实时渲染、触觉反馈、区块链、互操作性、数字身份、可扩展基础设施、内容创建、安全协议、去中心化治理、用户体验、虚拟经济、ISO/IEC 30170、ISO/IEC 30171、IEEE 802154、ISO/IEC 27001 和 ISO 9241。.

常用术语表

User experience (UX): 用户与产品、系统或服务交互时的整体满意度和感知,涵盖整个交互过程中的可用性、可访问性、设计和情感反应。

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(如果日期未知或不相关,例如“流体力学”,则提供其显著出现的近似估计)

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