Product Design, Manufacturing & Innovation Resources

Últimas publicaciones y patentes sobre Metaverso

Patentes de publicaciones de Metaverse

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Metaverso
The metaverse integrates advanced tecnologías to create immersive, interactive digital environments that enhance user experiences and innovation in diseño de producto.

El Metaverso constituye una convergencia de tecnologías de realidad virtual, aumentada y mixta que forman entornos digitales 3D persistentes y compartidos en los que los usuarios interactúan a través de avatares y comprometer en actividades sociales, económicas y creativas. Entre los elementos básicos se incluyen la computación espacial, la renderización en tiempo real, la retroalimentación háptica y las economías virtuales basadas en blockchain que apoyan la propiedad y la gobernanza de los activos. La investigación y la innovación se centran en la interoperabilidad entre plataformas, el desarrollo de hardware inmersivo, los marcos de identidad digital y la infraestructura escalable para experiencias de usuario sin fisuras. Este repositorio, que se actualiza continuamente, recopila las últimas publicaciones y patentes que abordan los avances en arquitecturas metaversales, herramientas de creación de contenidos, protocolos de seguridad y modelos de gobernanza descentralizados que impulsan la evolución de los mundos virtuales interconectados.

Esta es nuestra última selección de publicaciones y patentes mundiales en inglés sobre Metaverso, entre muchas revistas científicas en línea, clasificadas y centradas en Metaverso, realidad virtual, realidad aumentada, realidad mixta, Gemelos digitales, personalización de avatares, computación espacial, entorno 3D, experiencia inmersiva, retroalimentación háptica, economía virtual, RV social, mundo persistente, plataformas Metaverse, contenido generado por el usuario, bienes raíces virtuales, gobernanza Metaverse, avatar AI, identidad digital, realidad cruzada, hardware XR, SDKs Metaverse, mundo descentralizado, evento virtual, seguridad Metaverse, renderizado en tiempo real, analítica Metaverse y RV.

Virtual reality (vr) controlled system for remote wiring and measurement of electronic circuits on a trainer

Patent published on the 2026-06-11 in US under Ref US20260163997 by ABU DHABI UNIV [AE] (Ghazal Mohammed [ae])

Abstract: A method includes receiving, by a computing device, multiple camera frames from a first location. The method includes stitching, by the computing device, the multiple camera frames in real time. The method includes transmitting, by the computing device, the stitched multiple camera frames to a user device. The user device located at a second location is configured to control a device at the first location.[...]


Our summary: A virtual reality system enables remote wiring and measurement of electronic circuits. It processes multiple camera frames in real time and transmits them to a user device. The user device allows control of the electronic setup from a different location.

virtual reality, remote control, camera stitching, electronic circuits

Patent

Single tap payment transactions

Patent published on the 2026-06-11 in US under Ref US20260162113 by AMERICAN EXPRESS TRAVEL RELATED SERVICES CO INC [US] (Simharaghu Mukund Shankar [us], Eby Alaric M [us], Maddukuri Ajay Babu [us])

Abstract: Disclosed are various embodiments for a single tap payment transaction. First, a user of a computing device can be authenticated. Then, in response to authentication of the user, the user can be prompted to select a payment credential. Next, the payment credential and a digital identity document associated with the user can be provided to a payment terminal in data communication with the computing device through an NFC radio. Subsequently, a receipt for a transaction can be received from the pay[...]


Our summary: The process involves authenticating a user on a device. The user selects a payment credential and transmits it via NFC to a payment terminal. A receipt confirming the transaction and identity verification is then received.

NFC, payment transactions, digital identity, authentication

Patent

Generating a realistic animated avatar of a user in real-time during a teleconference

Patent published on the 2026-06-11 in US under Ref US20260162342 by CONSTRUCTOR EDUCATION AND RES GENOSSENSCHAFT [CH] (Tormasov Alexander [de], Dedenis Laurent [ch], Dobrovolskiy Nikolay [tr], Bell Serg [sg], Protasov Stanislav [sg])

Abstract: Disclosed herein are systems and method for generating animated avatars of users in real-time during a teleconference. The method includes training AI avatar generation models to create an avatar of a first user, deploying an AI avatar generation agent on a communication device, collecting sensor data from different sensors associated with the first user and sending the collected sensor data to the communication device of the second user, activating a data processing model and to identify the ty[...]


Our summary: The system generates realistic animated avatars for users during teleconferences. It utilizes AI models trained on sensor data to create and display avatars. The avatars are synced with real-time audio from the users.

AI, avatar generation, teleconference, real-time

Patent

Advanced multi-factor authentication methods for head-mounted displays utilizing biometric data, visual verification, optical character recognition, a

Patent published on the 2026-06-11 in US under Ref US20260161833 by ADEIA GUIDES INC [US] (Harb Reda [us], Chen Tao [us], Xu Ning [us], Lal Dhananjay [us])

Abstract: Methods and systems are provided for multi-factor authentication (MFA) using a head-mounted display (HMD) and a mobile device. A method includes biometric data collection and comparison for secure access. A simplified MFA method provides a region of interest (ROI) (e.g., a bounding box) for user interaction and verification. An MFA method provides an ROI and verification component, enhancing security through visual verification. Another MFA method includes optical character recognition (OCR) to [...]


Our summary: Advanced multi-factor authentication methods utilize biometric data and visual verification for secure access. The system incorporates optical character recognition for code verification displayed on mobile devices. It enhances user interaction and security through a region of interest and trusted connections between devices.

multi-factor authentication, biometric data, optical character recognition, head-mounted display

Patent

Rail-based power management interface and protocol

Patent published on the 2026-06-11 in US under Ref US20260164538 by POWERLATTICE TECH INC [US] (Ren Gang [us], Dermal Sujith S [us], Zou Peng [us])

Abstract: This application is directed to power management in an electronic system that includes a plurality of power rails configured to provide a plurality of rail voltages, a plurality of power chiplets coupled to the power rails, and a power broadcast interface coupled to the power chiplets. Each power chiplet includes a plurality of voltage regulator cells (VRCs), and each respective VRC is configured to output a respective programmable rail voltage to a respective power rail. The power broadcast int[...]


Our summary: This application focuses on managing power in electronic systems with multiple power rails. It utilizes power chiplets that contain voltage regulator cells to output programmable rail voltages. A power broadcast interface sends control commands to the chiplets, allowing them to decode and manage power distribution effectively.

Power management, rail voltages, voltage regulator cells, power broadcast interface

Patent

Combine harvester control system

Patent published on the 2026-06-11 in US under Ref US20260157275 by AGCO INT GMBH [CH] (Andersen Andreas Rye [dk], Morrison Alastair Cameron [dk])

Abstract: [0000] A method of controlling a flow of crop material through a grain cleaning unit includes the steps of generating a first cleaning airstream directed through upper and lower sieves and a second cleaning airstream directed through a precleaning sieve by a fan, measuring an air pressure determined by air pressure sensors at a plurality of locations within the grain cleaning unit, determining by a controller coupled to the air pressure sensors and first, second and third actuators and operable [...]


Our summary: The method controls crop material flow through a grain cleaning unit. It uses air pressure sensors to measure airflow and a controller to adjust the cleaning airstreams. The system regulates fan speed and louvre position for optimal cleaning efficiency.

harvester control, grain cleaning, air pressure sensors, actuators

Patent

a comparative analysis of metaverse-ready games

Published on 2026-06-10 by @OXFORD

Abstract: AbstractOnline gaming platforms such as Fortnite, Roblox, and Minecraft have become central to children’s digital lives. Concerns over child safety have intensified as these environments are increasingly exploited by offenders to facilitate grooming, exploitation, and other forms of child abuse. Preventing and responding to such harms is complicated by platform affordances such as anonymity, cross-border communication, and limited oversight. In response, gaming companies have introduced intern[...]


Our summary: This study analyzes safety policies in Fortnite, Roblox, and Minecraft through a situational crime prevention lens. It identifies key safety features and their alignment with SCP techniques. The findings highlight both strengths and gaps in child protection measures across these gaming platforms.

metaverse, online safety, situational crime prevention, gaming platforms

Publication

Virtual Reality Setup to Assess Space-Time Geometry Effects on Retrospective Temporal Perception

Published on 2026-06-09 by @MIT

Abstract: AbstractThis pilot study introduces an innovative approach to researching time perception in virtual reality (VR) by utilizing the Neos Metaverse Engine to design an experimental setup. Participants engaged in trials to assess how Euclidean and non-Euclidean (equi-affine) geometries affect time perception by observing a dot moving along an elliptical trajectory with varying velocity profiles. The study highlights the potential of VR technology, emphasizing the benefits of developing and running [...]


Our summary: This study explores time perception in virtual reality using the Neos Metaverse Engine. Participants assessed the effects of different geometries on their perception of time through an experimental setup. The findings suggest that VR technology provides a valuable framework for future research in this area.

Virtual Reality, Time Perception, Neos Metaverse, Experimental Setup

Publication

Temas tratados: metaverso, tecnología inmersiva, realidad virtual, realidad aumentada, realidad mixta, computación espacial, renderizado en tiempo real, retroalimentación háptica, blockchain, interoperabilidad, identidad digital, infraestructura escalable, creación de contenidos, protocolos de seguridad, gobernanza descentralizada, experiencias de usuario, economías virtuales, ISO/IEC 30170, ISO/IEC 30171, IEEE 802154, ISO/IEC 27001, e ISO 9241..

Glosario de términos utilizados

User experience (UX): la satisfacción y percepción general de un usuario al interactuar con un producto, sistema o servicio, abarcando la usabilidad, la accesibilidad, el diseño y la respuesta emocional a lo largo de todo el proceso de interacción.

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