SculptGL Online 3D Sculpting compared with ZBrush, Blender and Sculptris| SculptGL Online 3D Sculpting | ZBrush | Blender | Sculptris |
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| Scope: A small sculpting application in JavaScript and WebGL, used for organic shapes. It needs no registration and runs in the browser. | Scope: A professional digital sculpting tool with over 200 brushes, remeshing, ZModeler, Live Boolean, PolyPaint, UV Master and Redshift rendering. Much deeper than SculptGL. | Scope: Described as a 3D creation suite with a Python API. The project page does not list sculpting functions, so scope is broader than a sculpting application. | Scope: A free sculpting tool from Pixologic, now treated as legacy software. |
| Status and maintenance: The GitHub repository is archived. The author states that SculptGL is no longer maintained apart from small fixes. Expect stability, not new features. | Status and maintenance: Actively developed. The 2027.0 release adds 3D-Layers and SpotLight to the iPad version. | Status and maintenance: Actively developed by the Blender Foundation, financed through Development Fund memberships and donations. | Status and maintenance: Reported in 2020 as still free but no longer updated. |
| Platform and installation: Runs in a WebGL browser. A standalone desktop build can be made with Electron following the repository instructions. | Platform and installation: Windows (including Windows on Arm), macOS and iPadOS. One subscription covers desktop and iPad. | Platform and installation: The platform list is on the Blender download and requirements pages. | |
| Formats: Exports OBJ, PLY and STL, plus its own SculptGL format, according to the site description. | | | |
| Licence and cost: The code is under the MIT licence and the web tool is free. | Licence and cost: Subscription. Prices are on the Maxon store, with a 14-day trial offered. ZBrush is also part of the Maxon One suite. | Licence and cost: Free under the GNU GPL, for any purpose including commercial work. | Licence and cost: Free to download. Its non-commercial sibling ZBrushCoreMini is licensed for non-commercial use only. |
| Level of expertise required: Low barrier for a first sculpt. Suited to quick organic shapes or concept models. | Level of expertise required: Professional-level skills in sculpting and texturing. Pays off for production character and asset work. | Level of expertise required: Requires learning a wide interface. | Level of expertise required: Entry level. |