
Heart Rate Monitoring
To measure a user’s physiological response to a product or experience.
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To measure a user’s physiological response to a product or experience.
To create products and services that are desirable, feasible, and viable by focusing on the needs of the user.
To apply game-design elements and principles in non-game contexts.
To use geographic data to make marketing decisions.
To identify defects in software by anticipating errors that are likely to occur.
To predict the time it takes to move to a target area.
A key metric in Six Sigma used to measure the performance of a process.
The marketing process of building awareness and interest in a company’s products and services.
A statistical method used to evaluate the strength and direction of the linear relationship between two quantitative variables.
A core method in Design Sprints where participants sketch eight different ideas in eight minutes.