Setzen Sie die Einstellungen auf das Maximum, ziehen Sie die Maus auf dem Bildschirm ... und genießen Sie die Flüssigkeitssimulation Wirbel dank WebGL.
Ist es sehr nützlich ... wahrscheinlich nicht. Ist es großartig, definitiv JA!
Setzen Sie die Einstellungen auf das Maximum, ziehen Sie die Maus auf dem Bildschirm ... und genießen Sie die Flüssigkeitssimulation Wirbel dank WebGL.
Ist es sehr nützlich ... wahrscheinlich nicht. Ist es großartig, definitiv JA!
| Online-(visuelle) Fluidsimulation | Blender Mantaflow | RealFlow | EmberGen |
|---|---|---|---|
| Field of use: This browser demo is meant for play and visual exploration. Its repository describes it as a way to play with fluids in the browser, on desktop and mobile. It suits teaching and quick demonstrations of swirling flow. | Field of use: Mantaflow is the fluid framework inside Blender. Its fluid modifier offers gas and liquid domain types, so one scene can hold smoke, fire or liquids for animation and visual effects. | Field of use: RealFlow is Next Limit software for fluid simulation in production animation. Its plugins target Cinema 4D, 3ds Max and Maya, and its listing mentions the Dyverso multiphysics solver. | Field of use: EmberGen produces volumetric fire, smoke and explosions, mainly for game effects. It has its own renderer and generates flipbook sprite sheets. |
| Technical basis and fidelity: The repository cites GPU-based fast fluid dynamics research as its basis. No units, boundary conditions or validation are documented, so the output is qualitative and unsuitable for engineering numbers. | Technical basis and fidelity: The domain panel exposes a FLIP solver for liquids and a gas solver, with resolution settings. The aim is plausible visual behaviour at controllable resolution, not certified CFD accuracy. | Technical basis and fidelity: The listing refers to a multiphysics solver aimed at visual effects. Public pages do not state validation against measured data, so results should be read as production visuals. | Technical basis and fidelity: Simulation runs on the GPU and is edited interactively. The focus is speed of iteration for effects, and no validation against physical measurements is stated. |
| Ein- und Ausgänge: Input is the mouse or touch, plus on-screen settings. The result is a live animation with nothing exported as simulation data. | Ein- und Ausgänge: Scenes are built with Blender objects as flow and effector sources. The cache can be written as OpenVDB or Uni files, so the volumes can be reused in other tools. | Ein- und Ausgänge: RealFlow imports and exports through its host plugins for Cinema 4D, 3ds Max and Maya. Packs are sold as per-seat licences, with extra simulation nodes for compute capacity. | Ein- und Ausgänge: EmberGen exports EXR, PNG and TGA image sequences and VDB volumes. It imports FBX and Alembic meshes as emitters or colliders, and FBX cameras. |
| Lizenz und Kosten: The source code is published under the MIT licence on GitHub. Using the web demo costs nothing. | Lizenz und Kosten: Blender is released under the GNU GPL (version 2 or later for the source), and the page states it is free to use for any purpose. | Lizenz und Kosten: Commercial. The vendor shop lists RealFlow 10 standalone licences, with each Cinema 4D, 3ds Max or Maya plugin listed separately. | Lizenz und Kosten: Commercial software from JangaFX. A free trial exists, and prices are on the vendor pricing page. |
| Wann man es wählen sollte: Choose it to show students or colleagues what vortex-driven flow looks like, or as a reference for GPU fluid code. Do not use it where numbers matter. | Wann man es wählen sollte: Choose Mantaflow when you already work in Blender and want free, cached smoke or liquid simulations for animation or visualisation. | Wann man es wählen sollte: Choose RealFlow when a studio pipeline already runs on Cinema 4D, 3ds Max or Maya and needs a dedicated liquid solver with licensed compute nodes. | Wann man es wählen sollte: Choose EmberGen when you need game-ready fire and smoke quickly, with real-time feedback and sprite output. |
Behandelte Themen: Strömungssimulation, WebGL, Vortex, Echtzeit-Rendering, numerische Strömungsmechanik, interaktive Visualisierung, Grafikprozessor, Partikelsysteme, Strömungsmechanik, Benutzeroberfläche, visuelle Effekte, immersive Erfahrung, ISO 8015, ISO 1101, ISO 2768, ISO 9001 und ISO 14001.
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