設定を最大にして、マウスを画面上でドラッグすると、WebGL による流体シミュレーションの渦を楽しむことができます。
とても役に立つか?おそらくそうではない。素晴らしいか?間違いなくそうだ!
設定を最大にして、マウスを画面上でドラッグすると、WebGL による流体シミュレーションの渦を楽しむことができます。
とても役に立つか?おそらくそうではない。素晴らしいか?間違いなくそうだ!
| オンライン(視覚的)流体シミュレーション | Blender Mantaflow | RealFlow | EmberGen |
|---|---|---|---|
| Field of use: This browser demo is meant for play and visual exploration. Its repository describes it as a way to play with fluids in the browser, on desktop and mobile. It suits teaching and quick demonstrations of swirling flow. | Field of use: Mantaflow is the fluid framework inside Blender. Its fluid modifier offers gas and liquid domain types, so one scene can hold smoke, fire or liquids for animation and visual effects. | Field of use: RealFlow is Next Limit software for fluid simulation in production animation. Its plugins target Cinema 4D, 3ds Max and Maya, and its listing mentions the Dyverso multiphysics solver. | Field of use: EmberGen produces volumetric fire, smoke and explosions, mainly for game effects. It has its own renderer and generates flipbook sprite sheets. |
| Technical basis and fidelity: The repository cites GPU-based fast fluid dynamics research as its basis. No units, boundary conditions or validation are documented, so the output is qualitative and unsuitable for engineering numbers. | Technical basis and fidelity: The domain panel exposes a FLIP solver for liquids and a gas solver, with resolution settings. The aim is plausible visual behaviour at controllable resolution, not certified CFD accuracy. | Technical basis and fidelity: The listing refers to a multiphysics solver aimed at visual effects. Public pages do not state validation against measured data, so results should be read as production visuals. | Technical basis and fidelity: Simulation runs on the GPU and is edited interactively. The focus is speed of iteration for effects, and no validation against physical measurements is stated. |
| 入力と出力: Input is the mouse or touch, plus on-screen settings. The result is a live animation with nothing exported as simulation data. | 入力と出力: Scenes are built with Blender objects as flow and effector sources. The cache can be written as OpenVDB or Uni files, so the volumes can be reused in other tools. | 入力と出力: RealFlow imports and exports through its host plugins for Cinema 4D, 3ds Max and Maya. Packs are sold as per-seat licences, with extra simulation nodes for compute capacity. | 入力と出力: EmberGen exports EXR, PNG and TGA image sequences and VDB volumes. It imports FBX and Alembic meshes as emitters or colliders, and FBX cameras. |
| ライセンスと費用: The source code is published under the MIT licence on GitHub. Using the web demo costs nothing. | ライセンスと費用: Blender is released under the GNU GPL (version 2 or later for the source), and the page states it is free to use for any purpose. | ライセンスと費用: Commercial. The vendor shop lists RealFlow 10 standalone licences, with each Cinema 4D, 3ds Max or Maya plugin listed separately. | ライセンスと費用: Commercial software from JangaFX. A free trial exists, and prices are on the vendor pricing page. |
| いつ選択すべきか: Choose it to show students or colleagues what vortex-driven flow looks like, or as a reference for GPU fluid code. Do not use it where numbers matter. | いつ選択すべきか: Choose Mantaflow when you already work in Blender and want free, cached smoke or liquid simulations for animation or visualisation. | いつ選択すべきか: Choose RealFlow when a studio pipeline already runs on Cinema 4D, 3ds Max or Maya and needs a dedicated liquid solver with licensed compute nodes. | いつ選択すべきか: Choose EmberGen when you need game-ready fire and smoke quickly, with real-time feedback and sprite output. |
取り上げるトピック: 流体シミュレーション、WebGL、渦、リアルタイムレンダリング、計算流体力学、インタラクティブビジュアライゼーション、グラフィックス処理ユニット、パーティクルシステム、流体力学、ユーザーインターフェース、視覚効果、没入型体験、ISO 8015、ISO 1101、ISO 2768、ISO 9001、およびISO 14001。
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