Product Design, Manufacturing & Innovation Resources

최신 출판물 – 메타버스 관련 특허

Metaverse Publications Patents

팁: 아래 선택 항목 외에도, 저희가 제공하는 두 개의 전체 데이터베이스를 검색하고 필터링할 수 있습니다.

> 무료 간행물 검색 도구 < 저자, 주제, 키워드, 날짜 또는 저널별로 검색.

> 무료 특허 검색 도구 < 유럽 ​​특허청의 영문 특허를 참조하십시오.

Metaverse
The metaverse integrates advanced 기술 to create immersive, interactive digital environments that enhance user experiences and innovation in 제품 디자인.

메타버스는 가상현실, 증강현실, 혼합현실 기술이 융합되어 사용자들이 아바타를 통해 상호작용하는 지속적이고 공유 가능한 3D 디지털 환경을 형성합니다. 관계를 맺다 사회적, 경제적, 창의적 활동 전반에 걸쳐 활용됩니다. 핵심 요소로는 공간 컴퓨팅, 실시간 렌더링, 햅틱 피드백, 그리고 자산 소유권 및 거버넌스를 지원하는 블록체인 기반 가상 경제가 있습니다. 연구 및 혁신은 플랫폼 간 상호 운용성, 몰입형 하드웨어 개발, 디지털 신원 프레임워크, 그리고 원활한 사용자 경험을 위한 확장 가능한 인프라에 중점을 두고 있습니다. 지속적으로 업데이트되는 이 저장소는 메타버스 아키텍처, 콘텐츠 제작 도구, 보안 프로토콜, 그리고 분산형 거버넌스 모델 분야의 발전을 다룬 최신 논문과 특허를 수집하여 상호 연결된 가상 세계의 진화를 이끌고 있습니다.

본 자료는 메타버스, 가상현실, 증강현실, 혼합현실, 디지털 트윈, 아바타 맞춤 설정, 공간 컴퓨팅, 3D 환경, 몰입형 경험, 햅틱 피드백, 가상 경제, 소셜 VR, 지속적 세계, 메타버스 플랫폼, 사용자 생성 콘텐츠, 가상 부동산, 메타버스 거버넌스, AI 아바타, 디지털 신원, 크로스 리얼리티, XR 하드웨어, 메타버스 SDK, 분산형 세계, 가상 이벤트, 메타버스 보안, 실시간 렌더링, 메타버스 분석 및 VR을 주제로 분류하고 집중적으로 다룬 전 세계 영문 논문 및 특허를 엄선하여 정리한 것입니다.

Virtual reality (vr) controlled system for remote wiring and measurement of electronic circuits on a trainer

Patent published on the 2026-06-11 in US under Ref US20260163997 by ABU DHABI UNIV [AE] (Ghazal Mohammed [ae])

Abstract: A method includes receiving, by a computing device, multiple camera frames from a first location. The method includes stitching, by the computing device, the multiple camera frames in real time. The method includes transmitting, by the computing device, the stitched multiple camera frames to a user device. The user device located at a second location is configured to control a device at the first location.[...]


Our summary: A virtual reality system enables remote wiring and measurement of electronic circuits. It processes multiple camera frames in real time and transmits them to a user device. The user device allows control of the electronic setup from a different location.

virtual reality, remote control, camera stitching, electronic circuits

Patent

Single tap payment transactions

Patent published on the 2026-06-11 in US under Ref US20260162113 by AMERICAN EXPRESS TRAVEL RELATED SERVICES CO INC [US] (Simharaghu Mukund Shankar [us], Eby Alaric M [us], Maddukuri Ajay Babu [us])

Abstract: Disclosed are various embodiments for a single tap payment transaction. First, a user of a computing device can be authenticated. Then, in response to authentication of the user, the user can be prompted to select a payment credential. Next, the payment credential and a digital identity document associated with the user can be provided to a payment terminal in data communication with the computing device through an NFC radio. Subsequently, a receipt for a transaction can be received from the pay[...]


Our summary: The process involves authenticating a user on a device. The user selects a payment credential and transmits it via NFC to a payment terminal. A receipt confirming the transaction and identity verification is then received.

NFC, payment transactions, digital identity, authentication

Patent

Generating a realistic animated avatar of a user in real-time during a teleconference

Patent published on the 2026-06-11 in US under Ref US20260162342 by CONSTRUCTOR EDUCATION AND RES GENOSSENSCHAFT [CH] (Tormasov Alexander [de], Dedenis Laurent [ch], Dobrovolskiy Nikolay [tr], Bell Serg [sg], Protasov Stanislav [sg])

Abstract: Disclosed herein are systems and method for generating animated avatars of users in real-time during a teleconference. The method includes training AI avatar generation models to create an avatar of a first user, deploying an AI avatar generation agent on a communication device, collecting sensor data from different sensors associated with the first user and sending the collected sensor data to the communication device of the second user, activating a data processing model and to identify the ty[...]


Our summary: The system generates realistic animated avatars for users during teleconferences. It utilizes AI models trained on sensor data to create and display avatars. The avatars are synced with real-time audio from the users.

AI, avatar generation, teleconference, real-time

Patent

Advanced multi-factor authentication methods for head-mounted displays utilizing biometric data, visual verification, optical character recognition, a

Patent published on the 2026-06-11 in US under Ref US20260161833 by ADEIA GUIDES INC [US] (Harb Reda [us], Chen Tao [us], Xu Ning [us], Lal Dhananjay [us])

Abstract: Methods and systems are provided for multi-factor authentication (MFA) using a head-mounted display (HMD) and a mobile device. A method includes biometric data collection and comparison for secure access. A simplified MFA method provides a region of interest (ROI) (e.g., a bounding box) for user interaction and verification. An MFA method provides an ROI and verification component, enhancing security through visual verification. Another MFA method includes optical character recognition (OCR) to [...]


Our summary: Advanced multi-factor authentication methods utilize biometric data and visual verification for secure access. The system incorporates optical character recognition for code verification displayed on mobile devices. It enhances user interaction and security through a region of interest and trusted connections between devices.

multi-factor authentication, biometric data, optical character recognition, head-mounted display

Patent

Rail-based power management interface and protocol

Patent published on the 2026-06-11 in US under Ref US20260164538 by POWERLATTICE TECH INC [US] (Ren Gang [us], Dermal Sujith S [us], Zou Peng [us])

Abstract: This application is directed to power management in an electronic system that includes a plurality of power rails configured to provide a plurality of rail voltages, a plurality of power chiplets coupled to the power rails, and a power broadcast interface coupled to the power chiplets. Each power chiplet includes a plurality of voltage regulator cells (VRCs), and each respective VRC is configured to output a respective programmable rail voltage to a respective power rail. The power broadcast int[...]


Our summary: This application focuses on managing power in electronic systems with multiple power rails. It utilizes power chiplets that contain voltage regulator cells to output programmable rail voltages. A power broadcast interface sends control commands to the chiplets, allowing them to decode and manage power distribution effectively.

Power management, rail voltages, voltage regulator cells, power broadcast interface

Patent

Combine harvester control system

Patent published on the 2026-06-11 in US under Ref US20260157275 by AGCO INT GMBH [CH] (Andersen Andreas Rye [dk], Morrison Alastair Cameron [dk])

Abstract: [0000] A method of controlling a flow of crop material through a grain cleaning unit includes the steps of generating a first cleaning airstream directed through upper and lower sieves and a second cleaning airstream directed through a precleaning sieve by a fan, measuring an air pressure determined by air pressure sensors at a plurality of locations within the grain cleaning unit, determining by a controller coupled to the air pressure sensors and first, second and third actuators and operable [...]


Our summary: The method controls crop material flow through a grain cleaning unit. It uses air pressure sensors to measure airflow and a controller to adjust the cleaning airstreams. The system regulates fan speed and louvre position for optimal cleaning efficiency.

harvester control, grain cleaning, air pressure sensors, actuators

Patent

a comparative analysis of metaverse-ready games

Published on 2026-06-10 by @OXFORD

Abstract: AbstractOnline gaming platforms such as Fortnite, Roblox, and Minecraft have become central to children’s digital lives. Concerns over child safety have intensified as these environments are increasingly exploited by offenders to facilitate grooming, exploitation, and other forms of child abuse. Preventing and responding to such harms is complicated by platform affordances such as anonymity, cross-border communication, and limited oversight. In response, gaming companies have introduced intern[...]


Our summary: This study analyzes safety policies in Fortnite, Roblox, and Minecraft through a situational crime prevention lens. It identifies key safety features and their alignment with SCP techniques. The findings highlight both strengths and gaps in child protection measures across these gaming platforms.

metaverse, online safety, situational crime prevention, gaming platforms

Publication

Virtual Reality Setup to Assess Space-Time Geometry Effects on Retrospective Temporal Perception

Published on 2026-06-09 by @MIT

Abstract: AbstractThis pilot study introduces an innovative approach to researching time perception in virtual reality (VR) by utilizing the Neos Metaverse Engine to design an experimental setup. Participants engaged in trials to assess how Euclidean and non-Euclidean (equi-affine) geometries affect time perception by observing a dot moving along an elliptical trajectory with varying velocity profiles. The study highlights the potential of VR technology, emphasizing the benefits of developing and running [...]


Our summary: This study explores time perception in virtual reality using the Neos Metaverse Engine. Participants assessed the effects of different geometries on their perception of time through an experimental setup. The findings suggest that VR technology provides a valuable framework for future research in this area.

Virtual Reality, Time Perception, Neos Metaverse, Experimental Setup

Publication

다룬 주제: 메타버스, 몰입형 기술, 가상 현실, 증강 현실, 혼합 현실, 공간 컴퓨팅, 실시간 렌더링, 햅틱 피드백, 블록체인, 상호 운용성, 디지털 신원, 확장 가능한 인프라, 콘텐츠 제작, 보안 프로토콜, 분산형 거버넌스, 사용자 경험, 가상 경제, ISO/IEC 30170, ISO/IEC 30171, IEEE 802154, ISO/IEC 27001, ISO 9241.

사용된 용어집

User experience (UX): the overall satisfaction and perception of a user when interacting with a product, system, or service, encompassing usability, accessibility, design, and emotional response throughout the entire interaction process.

역사적 맥락

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(날짜를 알 수 없거나 관련이 없는 경우, 예를 들어 "유체역학"의 경우, 주목할 만한 등장 시기를 대략적으로 추정하여 제공합니다.)

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