
Growth Hacking
To use creative, low-cost strategies to acquire and retain customers.
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To use creative, low-cost strategies to acquire and retain customers.
To determine how a system performs under a significant load for an extended period.
To establish a cause-and-effect relationship between variables.
The process of reviewing all types of documentation related to a project or system to ensure its accuracy, clarity, and completeness.
A key metric in Six Sigma used to measure the performance of a process.
A design practice that creates speculative, often diegetic prototypes (prototypes that exist in a fictional world) to explore and critique possible futures.
A time-constrained, five-day process for answering critical business questions through design, prototyping, and testing ideas with customers.
A detailed document that outlines the specific procedures and steps that will be taken to gather data for a project or study.
The process of discovering patterns, correlations, and anomalies within large sets of data to predict outcomes.
A graphical tool for organizing and representing knowledge in the form of a diagram.