
Gamification
To apply game-design elements and principles in non-game contexts.
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To apply game-design elements and principles in non-game contexts.
To identify defects in software by anticipating errors that are likely to occur.
To monitor and analyze the periods when machinery or equipment is not operational.
To create a strong, emotional connection between consumers and a brand.
To gain a deeper understanding of a user’s experience with a product or service.
The process of reviewing all types of documentation related to a project or system to ensure its accuracy, clarity, and completeness.
A key metric in Six Sigma used to measure the performance of a process.
The process of making estimations about future customer demand over a defined period.
A detailed document that outlines the specific procedures and steps that will be taken to gather data for a project or study.
A type of testing that determines whether a product or system meets a specified standard or specification.