To describe the phenomenon where humanoid replicas or animations that appear almost, but not exactly, like real human beings elicit feelings of unease, revulsion, or strangeness in observers.
- 方法: 工程, 产品设计, 项目管理
神奇谷

神奇谷
- A/B 测试, 可持续性设计, 设计思维, Human-Centered Design, 人机交互, 交互设计, 机器人技术, 用户体验(UX), 用户界面(UI)
目标
如何使用
- Designers of robots, animated characters, or virtual avatars use this concept to understand that as human likeness increases, affinity also increases, but only up to a point. If the likeness becomes very close but imperfect, affinity can drop sharply into the 'uncanny valley' before rising again with near-perfect realism.
优点
- Helps designers anticipate and potentially avoid negative emotional responses to realistic artificial characters, informs decisions about the level of realism to pursue in robotics and CGI, can guide aesthetic choices to maintain user comfort.
缺点
- The exact point and depth of the 'valley' can vary between individuals and cultures, achieving perfect realism to escape the valley is extremely difficult and costly, deliberately stylized designs can often be more appealing and avoid the issue.
类别
- 客户与营销, 工程, 人体工程学, 产品设计
最适合:
- Designing realistic humanoid robots, CGI characters for films and games, and virtual avatars, to avoid negative emotional responses from users by managing the degree of human likeness.
The Uncanny Valley concept applies significantly in industries such as robotics, video game development, animated films, virtual reality, and human-computer interaction design, where developing interactions that evoke emotional connections is fundamental. In the robotics sector, engineers and designers often collaborate during the prototyping phase to assess and optimize the human likeness in robots intended for companionship, healthcare, or service roles, ensuring that the designs promote comfort and trust rather than discomfort that arises from an unsettling level of realism. In animation, creators frequently utilize the Uncanny Valley principle during character design, adjusting features and movements of digital avatars and animated characters to maximize viewer empathy and avoid creating figures that feel lifeless or alien, as seen in successful animated films that balance stylization and realism. In the context of virtual reality, designers consider the likeness of avatars to enhance engagement in immersive experiences, incorporating feedback mechanisms to gauge user reactions and adjust designs accordingly. Diverse stakeholders, including psychologists, ethicists, and cultural consultants, often engage in the design process to ensure a comprehensive understanding of audience expectations and emotional responses to different levels of character realism, contributing valuable perspectives based on human behavior and societal norms.
该方法的关键步骤
- Analyze existing humanoid designs to identify features enhancing or detracting from affinity.
- Develop character prototypes with varying degrees of human likeness to observe user reactions.
- Conduct iterative testing with target audiences, focusing on emotional responses at different realism levels.
- Identify threshold points at which affinity decreases sharply and refine designs accordingly.
- Incorporate feedback into the design process to minimize uncanny valley effects.
- Explore alternative design choices that retain user engagement while avoiding near-human likeness.
- Re-evaluate designs at multiple stages to ensure alignment with user comfort and acceptance.
专业提示
- Conduct user testing with varying levels of human likeness to identify specific elements that evoke discomfort.
- Incorporate exaggerated features in early designs to balance realism with approachability, maintaining user engagement.
- Utilize emotional response tracking technology to gather nuanced feedback on user reactions during character interactions.
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